/*	$Id: card.h 85 2007-01-04 22:18:56Z phrakt $	*/
/*
 * Copyright (c) 2006 Jean-Francois Brousseau <phrakt@gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL  DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef _MTG_GAME_H_
#define _MTG_GAME_H_

#include <mtg/mtg.h>
#include <mtg/player.h>


enum mtg_game_state {
	MTG_GAME_WAITING,
	MTG_GAME_INPROGRESS,
	MTG_GAME_PAUSED,
	MTG_GAME_ENDED,
};


typedef struct mtg_game mtg_game_t;



mtg_game_t*         mtg_game_create    (void);
void                mtg_game_free      (mtg_game_t *);
int                 mtg_game_start     (mtg_game_t *);
int                 mtg_game_addplayer (mtg_game_t *, mtg_player_t *);
enum mtg_game_state mtg_game_getstate  (mtg_game_t *);

#endif	/* _MTG_GAME_H_ */
